Your Task:
Add a mini-game to your adventure game. Your game will gain the ability to launch into a separate type of game play apart from moving from area to area and acquiring items.
Possible Examples:
Price Negotiations
Combat
Persuasion
Game of skill and chance
Conversation with NPC character
Requirements:
Include an element of randomness.
Give the user the ability to make strategic / tactical choices within the mini-game to influence the outcome.
The actions and choices must be influenced by your character’s attributes and/or items they are carrying. For example, a more persuasive character should have better odds of getting a better price in a business negotiation game.